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tBitmapFileHeader

This structure defines the file header used to load and save a bitmap. More...

#include <image.h>

Public Attributes

tUInt16 ui16Type
 always 0x4D42, for more information have a look at http://msdn.microsoft.com/en-us/library/AA930979.ASPX
 
tUInt32 ui32Size
 actual size of data + this header + windows bitmap header + palette
 
tUInt16 ui16Reserved1
 Reserved.
 
tUInt16 ui16Reserved2
 Reserved.
 
tUInt32 ui32DataOffset
 offset from header
 

Detailed Description

This structure defines the file header used to load and save a bitmap.

Definition at line 90 of file image.h.

Member Data Documentation

◆ ui16Reserved1

tUInt16 ui16Reserved1

Reserved.

Definition at line 95 of file image.h.

Referenced by cImage::Save().

◆ ui16Reserved2

tUInt16 ui16Reserved2

Reserved.

Definition at line 96 of file image.h.

Referenced by cImage::Save().

◆ ui16Type

tUInt16 ui16Type

always 0x4D42, for more information have a look at http://msdn.microsoft.com/en-us/library/AA930979.ASPX

Definition at line 92 of file image.h.

Referenced by cImage::Load(), and cImage::Save().

◆ ui32DataOffset

tUInt32 ui32DataOffset

offset from header

Definition at line 97 of file image.h.

Referenced by cImage::Load(), and cImage::Save().

◆ ui32Size

tUInt32 ui32Size

actual size of data + this header + windows bitmap header + palette

Definition at line 94 of file image.h.

Referenced by cImage::Save().