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ADTF Display Toolbox
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This structure defines the file header used to load and save a bitmap. More...
#include <image.h>
Public Attributes | |
| tUInt16 | ui16Type |
| always 0x4D42, for more information have a look at http://msdn.microsoft.com/en-us/library/AA930979.ASPX | |
| tUInt32 | ui32Size |
| actual size of data + this header + windows bitmap header + palette | |
| tUInt16 | ui16Reserved1 |
| Reserved. | |
| tUInt16 | ui16Reserved2 |
| Reserved. | |
| tUInt32 | ui32DataOffset |
| offset from header | |
This structure defines the file header used to load and save a bitmap.
| tUInt16 ui16Reserved1 |
| tUInt16 ui16Reserved2 |
| tUInt16 ui16Type |
always 0x4D42, for more information have a look at http://msdn.microsoft.com/en-us/library/AA930979.ASPX
Definition at line 92 of file image.h.
Referenced by cImage::Load(), and cImage::Save().
| tUInt32 ui32DataOffset |
offset from header
Definition at line 97 of file image.h.
Referenced by cImage::Load(), and cImage::Save().
| tUInt32 ui32Size |
actual size of data + this header + windows bitmap header + palette
Definition at line 94 of file image.h.
Referenced by cImage::Save().